The Virtues :: Spirituality
Calandryll – Spirituality to me has always been the virtue that was more about understanding the other virtues. This system was designed to not only cover that fictional aspect of Spirituality, but also to address some concerns that some of you have expressed.
It will provide another way to gain in each virtue. This is something I have seen mentioned many times. Now, if you are not into helping people or don’t like PvP, you can still gain some Humility or Honor through Spirituality. You wont gain points as quickly as you would through the primary method, but it still allows you to gain to the second path in any virtue you chose.
It also will allow us a way to demonstrate some aspect of the virtue that the primary way of gaining in it may not have covered while also teaching players not familiar with the virtues something of each virtue. The lack of fame for humility and giving up wealth for sacrifice fit their respective virtue nicely and offer a quick glimpse into the virtue.
The last thing this system allows us to do is recreate the moral dilemmas so popular from the single player games. If you chose to forgo fame in the pursuit of Spirituality and Humility, you cannot gain towards Sacrifice. Not every virtue will have that kind of counter-system, but we can add when appropriate through this system.
We don’t have an idea for Honor yet, but am open to ideas.
Thoughts?
The Virtue of Spirituality [In Concept]
Spirituality is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.
The Virtue of Spirituality has been described as:
“Spirituality is the concern with one’s inner being and how one deals with Truth, Love, and Courage.”
Pursuit of Spirituality will help players learn about the Virtues philosophy and game system, and give them alternate ways to gain in each Virtue.
Tasks: Players will be able to visit the Shrine of Spirituality (on Felucca, Trammel, or Ilshenar), and be able to double-click it in order to get a special gump-menu.
- The menu will ask which Virtue they wish to learn about.
- Eventually all Virtues will be listed, but initially only those Virtues with “systems” that have been introduced into the game will be listed here.
- Once the player selects a Virtue, the player will be given a task based on that Virtue.
- Humility task: Upon visiting the Shrine of Humility, players will be asked to pursue a Humility-based task.
- Players will be asked to kill an amount of monsters which would normally gain them “Admirable” level of Fame, although no actual fame will be gained for these kills during this task period.
- Players will be notified when they achieve their task, at which time they will also gain some Spirituality and Humility, as well as be able to continue gaining Fame.
- Sacrifice task: Upon visiting the Shrine of Sacrifice, players will be asked to pursue a Sacrifice-based task.
- Players will be told to tithe a certain, specific amount of gold at the Shrine of Sacrifice, into a certain chest placed there.
- If players put in the exact amount of gold requested, they will gain some Spirituality and Sacrifice. If there is not enough gold, the chest will refuse the offering.
- Other tasks: As more Virtues systems become available, other Virtues-based tasks will be added.
- Limitations:
- Characters cannot pursue more than one task per day.
- Characters cannot pursue the same task twice in a row.
Virtuous Title & Abilities: When a character has achieved enough Spirituality points, he is considered to have achieved a certain step on the path of Spirituality.
- When a player moves his cursor over the Spirituality symbol, a title will be displayed, indicating the step currently achieved in Spirituality for that character.
- First step: Seeker of Spirituality
- Second step: Follower of Spirituality
- Third step: Knight of Spirituality
- Players who progress any number of steps on the path of Spirituality, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
- Characters who have achieved any steps on the path of Spirituality will recover from being dead faster than other characters, resurrecting with a few more hit points and mana than normal.
- The exact numbers are still to be determined, although it is not likely that they will exceed 50% of the character’s maximum natural stats.
- A player who resurrects through use of his Sacrifice power will not gain these additional, post-resurrection recovery points.
- Ghosts are normally only understood by those who successfully use the Spirit Speak skill. Characters who have achieved any steps on the path of Spirituality will be understood by anyone while as a ghost, including those who listeners who are not using Spirit Speak.
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