Magic Items :: Misc.
- Charged abilities have a limited amount of charges, and function as the spell of the same-name.
- Armour, clothing and jewelry function automatically when worn. They may contain one of the following effects –
- Clumsiness
- Feeblemindedness
- Weakness
- Agility
- Cunning
- Strength
- Protection
- Curses
- Night Eyes
- Blessings
- Spell Reflection
- Invisibility
- Protection ((Armour only))
- Teleportation ((Rings only))
- Rings of Teleportation have to be used ((ie. double-clicked)) to effect the Teleport, though they do not need to be equipped.
- Wands and gnarled staves need to be equipped and used. They may contain one of the following effects –
- fireworks ((rare item))
- Identification ((as per Item Id. skill, without reporting the item’s value))
- Clumsiness
- Healing
- Feeblemindedness
- Weakness
- Magic Arrow
- Harming
- Fireball
- Great Healing
- Lightning
- Mana Draining
- [UOR] Items of Spell Reflection will take 60 seconds to charge.
- After equipping a reflect item there will be a 60 second delay before the reflect is active.
- This will use only one charge from the item.
- The reflect will act in the same manner as if it had been cast by the character wearing the item.
- Once the reflect is broken, the wearer must wait 60 seconds before the item will place another reflect spell.
- Charged abilities in the client, though unreported in-game are –
- Seeing
- Curing
- Paralyzation
- Creature Summoning
- Air Elemental Summoning
- Daemon Summoning
- Earth Elemental Summoning
- Fire Elemental Summoning
- Water Elemental Summoning
- Restfulness
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