|“Eagles brooding on a rock, but they can be called down. Snare the eagle, and turn it loose upon your enemies, and revel in the destruction it causes. The most effective lure where this clan is concerned is the blood of other Assamites, for ancient spells cast by Tremere prevent them from drinking the vitae of other clans. If you would do injury to an Assamite, then trick them into drinking your own blood, or that of any other Cainite; to them it is a virulent poison. If you would weaken the clan, know that its members can sometimes be persuaded to cheat upon the blood-tithe they pay their elders, or withhold it all together. Nothing so unsettles the Assamites as the thought of a rebellion within their own ranks.”|
|“When their destructiveness is guided to where it can do the most damage, these violent little fools can be quite entertaining. By encouraging them to fight amongst themselves, or convincing them that it is the Ventrue, the Caitiff, or any other clan other than ourselves who are their enemy, we can gain much from their struggles. Often members of this hot-headed clan need weapons which only we can supply. Consider favours owed a leash whereby individual Brujah may be controlled. Additionally, their little tantrums deflect attention away from us to where it can do less damage, and so the various causes which the Brujah take to heart should always be encouraged.”|
|“Never forget that these bumpkins and scarecrows have Lupine allies. A Gangrel befriended is one who can steer werewolves away from your temple. They can also tell you much about Lupines and their weaknesses (although such information must usually be extracted from the Gangrel subtly). To befriend a Gangrel, understand his need to travel, often swiftly and untroubled. With our web of smugglers criss-crossing the globe, transport with no questions asked, it is easy for us to ensnare a Gangrel in our web. A simple way of eliminating any threat a Gangrel presents you is by encouraging their frenzy. Gangrel fall victim to the Beast with ease: alert a Gangrel to a plot to flood her favourite wilderness, or cull her adopted wolf pack, and watch reason be replaced by the rampages of the Beast. Mindless opponents are much easier to manipulate. Lastly, consider the paranoia Gangrel have of being manipulated; their resulting panic, once you have alerted them to their manipulation, will invariably render the Gangrel in question – or the vampire allegedly using them – ineffective.”|
|“The Giovanni stand aloof from the squabbles of the Camarilla as do we; they also avoid our clan. We do not need to corrupt them to bring them under our control; the Giovanni do a fine job of corrupting themselves. To gain influence over a Giovanni, feed him misinformation through any of the Restless Dead you may be allied with. Information is power, while misinformation brings power over others.”|
|“Corrupting a Malkavian is never as easy as it seems. Do not make the mistake of underestimating the childer of Malkav as do other clans. Remember their role in Rome’s subjugation of Egypt, and when you can, take revenge. Their weakness, their insanity, is also their strength. The arts we employ against ordinary minds are often useless against the insane. Often the only way to delude a Malkavian is to either tell him the truth and hope he thinks it a lie; or claim the most unbelievable fancies to be concrete fact, and pray to Set that he believes you.”|
|“Be scrupulous in your dealings with the Nosferatu. Their information network is second to none. The most potent weapon we have against the Nosferatu is their fear of us. They claim that we are the demonic descendants of the founder of their clan. “Niktuku,” they call us, and shudder. Exploit their terror of us, and exploit too the martyrdom their hideous appearance bestows upon them. Treat them with sympathy and understanding, and you will gain their trust in return. The Nosferatu are the most useful to us when they consider us friends.”|
|“Untrustworthy, enigmatic and dangerous. Never trust a Ravnos, and never turn your back upon one, not if you wish to continue your existence. The best weapon against them is exploitation of their pathological mania for crime. By exposing the Ravnos to every possible opportunity for theft or deception, you ensure that they are so busy working against others that they cannot work against you; additionally, you ensure that the Camarilla will focus its anger against the Ravnos, and not us. Alternatively, making a fool out of a Ravnos is another way to gain their services; a Ravnos will do anything to keep news of their humiliation from others of their clan. Be warned that they will also do anything to gain revenge.”|
|“Despicable fools who consider themselves superior to other vampires because of their art. Their addictions and obsessions often overlap with our own; throughout history these fools have often been our foes. Many Toreador appear to live on art alone; it, rather than blood, would seem to provide their sustenance. In Toreador of this nature, the most successful weapon against them is to destroy their art, thus destroying their desire for existence. Better, encourage a Ravnos to replace their precious art collection with forgeries. Another weapon of us against Toreador would be the strong passions which exist between the peers of this clan. Encourage one Toreador to humiliate another, and half your work is already done; the wounded party is likely to make any deal in order to gain satisfaction. Simply turning up at a Toreador’s party and being friendly to her can spread more dissent than a year of covert campaigning.”|
|“The Tremere are so obsessed with gaining power that they often make bargains with us unheeding of the consequences. Exploit their lust for power, flatter them, and the Tremere becomes your tool, to use as you see fit. By corrupting a Tremere situated high in their hierarchy, one can spread shockwaves rippling above and below them through their laughably flimsy pyramid of power. Conversely, a low-placed Tremere, once he is under your sway, can spread fear throughout the upper echelons of their clan by the simple fact of his rebellious existence.”|
|“The Ventrue are our true enemies. Had they not turned Rome against us, Egypt would still stand. Like the Tremere, their weakness lies in their lust for power. They are blinded by it. To gain advantage over the Ventrue is easy. One must merely play upon their love of pomp and grandeur, of the trappings of power. Soon they will be so obsessed with appearance that the real power can be diverted away from them to where it will be more useful. And when they are weak, the Ventrue can be destroyed. Their other weakness lies in their rarefied tastes; eliminating a Ventrue’s only blood supply save for that which you control, or addicting them to a drug at your disposal by first addicting their vessels, can be a key to considerable power.”|
|“More than one Follower of Set has masqueraded as a Caitiff in order to seem harmless in another Kindred’s eyes. The results of such actions have hardened the Caitiffs’ hearts against us. Even so, the apparent sympathy which we show them has caused many among the clanless to look upon us kindly. Encourage them to think of us as their equals, for are we not, like them, despised and distrusted by every other clan? Uphold their suffering as noble, decry those who treat them as outcast and untouchable, and watch their sentimental hearts warm towards us.”|
|Serpents of the Light : the Sabbat antitribu|
“Although few Followers of Set have been Embraced by the Sabbat, those few who have are a danger and a menace to everything we stand for. Like all the Sabbat, the Serpents of the Light are vigorously opposed to the Antediluvians. Unlike ourselves, these traitors would extend that battle to destroy Set himself.
Their clan and our own are endlessly opposed. Some Sabbat scholars, particularly the Noddists, see this struggle as a modern reflection of the primal sibling rivalry which cursed Caine. In the battle between Setites and Serpents, they believe, might lie omens predicting the destiny of vampires as a whole. Such considerations are essentially lies, serving only to glorify a struggle which in truth is brutal in the extreme.
Serpents of the Light fight against the infernal corruption which permeates the Sabbat just as they wear against the corruption spread by our clan. Many Serpents of the Light join the Sabbat Inquisition, and are its most faithful servants. Conversely, many more of them have been corrupted by the diabolists, and work to destroy the Sabbat from within. Like us, the Serpents of the Light are hated and feared more by their own kind than by their enemies. Only through their faithfulness and devotion to the sect, can the Cobras seek to win the Sabbat’s full trust and approval. That goal we can never allow them.”
|Children of Osiris|
|“This minor bloodline and their pathetic Discipline of Bardo were destroyed by Set long ago. None of their unhappy clan exist to further trouble the world, despite the transparent lies of our enemies to the contrary.”|
|“What is there to be said of this organisation of fools? Simply that their Masquerade serves to conceal us, and our actions, from the mortal world as well as from the Damned. They are so busy bickering among themselves that they do not notice us as we glide through the shadows, slowly undermining everything they believe in and stand for. Never forget that the Camarilla is a tool of the Antediluvians, our master’s sworn foes, and our own. We refused to join the Camarilla when it was formed for fear that doing so would strengthen our enemies. It is not plain that every setback suffered by the Camarilla harms the Third Generation. We shall continue to secretly harry the Camarilla until both it and the ancients who manipulate it are dust and forgotten.”|
|“Many Sabbat foolishly insist that Set is as much their enemy as are the Antediluvians. Sabbat vampires who speak such blasphemies must be destroyed. The remaining Sabbat are of little concern to us, save in that they make fine foes of the Camarilla. Our plans take root in the rubble they leave behind, and their chaos only furthers our gaols. It is easy to gain control of the Sabbat by turning them one against the other. Secrets fester with the Sabbat, and corruption eats its way towards the sect’s heart.”|
|“Like the Brujah, who compose the majority of this rabble’s ranks, the anarchs are no true danger to us, and can indeed make superb, if witless, allies. Although they fear us, they are more inclined to trust us, or at least parley with us, than vampires of other clans, because we stay separate from the Camarilla. Our Jyhad stands much to gain from their bloody rebellion.”|
|“Failures and losers who grasp at the straw of their lost humanity while drowning in a sea of blood. The Inconnu are no threat to Set. They are below contempt. Weakness, failure and fear have eaten away their hearts and any real power they may once have had. Best of all, their leaders have already succumbed to the Darkness – how can they not all soon follow ?”|
|“Simple-minded beasts, but no less dangerous for that, the Lupines hate Set and our clan with all their hearts. Never hesitate to destroy a Lupine, but do not seek them out, lest your zeal places you in unwitting danger. All too often, they will be drawn to you. Silver is their weakness, while their lust for destruction can often be used to lead them into a trap. Lupines can also be used to destroy other vampires, for they seem to treat all the Damned as equals, despising us all with a fierce passion.”|
|“Most mages can be easily corrupted despite their powers. Their weaknesses are all too human. The path toward enlightenment is long and hard; by offering them rest and recreation along the way, we can bring mages under our control.”|
|“The Restless Dead crave emotional satisfaction and physical experience, and we are often in a position to offer them the chance to fulfil their needs. Give a wraith a soulless body to possess, or allow them to feed upon the hate and fear which are released at your temple during cult rituals, ad you will gain a wraith’s gratitude, and eventually, it will be obligated to you.”|
|“Unguessable motives and alien minds make changelings and the fay unpopular and untrustworthy. They are better ignored then parleyed with, and better yet destroyed.”|
“These dangerous entities are the result of Set’s explorations of mummification, after he stole a bastardised version of the ritual for their creation from the Cult of Isis hundreds of centuries ago. There are seven Bane Mummies in existence: Tutu the Doubly Evil One, Hemhemti the Roarer, Amam the Devourer, Qetu the Evil Doer, Hau-hra of the Backward Face, Saatet-ta, Darkener of the Earth, and Kharebutu the Fourfold Fiend. (Qetu and Saatet-ta are women; the remaining Bane Mummies are, or at least were, male.)
The ritual which Set worked to raise these creatures from the dead corrupted and distorted their bodies, so that they became truly monstrous. Like those of all mummies, the Bane Mummies’ spirits are undying. When their bodies are slain, their spirits journey to the Underworld, where they suffer unspeakable torments until being reborn. This cycle of agony has caused them to become psychopathically insane. Trusted agents of Set may be accompanied by one of these creatures on occasion, should the Follower’s task warrant such powerful accomplices. Under no circumstances should any of us ever trust a Bane Mummy; they are influenced by dark powers, and may attempt to subvert whatever commands they are given for their own malevolent purpose.”
|“These are the most unclean of the munafiqun, and they are as hateful to the world as their plagues and poisons. Crush them underfoot whenever you discover them, even though no blood may be yours for the deed.”|
Serpents of the Light – “Well are they given the name of Cobra, for these are as dangerous as any snake. Even the Unconquered must beware of them, for they are strong and have great skill. They will become stronger still and must be watched with care. Proud is the rafiq who ends one of these, for they are tigers in the grass, a most dangerous quarry.”
Mummies – With their long history in the Middle East, the Assamites are well aware of the existence of mummies. It is rumoured that there are friendships, if not actual allegiances, between certain powerful mummies and several high-ranking Assamites. The two groups leave each other alone for the most part, though coincidence has made allies of them on occasion.
Rafiq – “Comrade(s)”; the Assamite word for themselves.
Munafiqun – Literally “hypocrites,” an Assamite nickname for the Camarilla.
Unconquered – Assamite antitribu.
|“Okay. The “evil vampire” thing, I can get into. But to make it the whole point of your unlife? They are good at smuggling and they know how to get hooked up with the people. Just don’t get messed up in their personal politics.”|
|“Clever, clever clan. So wonderfully, self-conciously wicked. They slither mesmerised around the flames of corruption, daring one another closer, always drawing back lest they singe their scales. We long ago realised that evil is neither a toy to play with nor a pyre in which to immolate oneself – it is a delicacy to be swallowed whole.”|